Support New Sphero App on Kickstarter: 3D Sphero Glide

As a robotics start-up, we always enjoy supporting entrepreneurs in the gaming community. Especially when they are building games for Sphero! Meet the Graika brothers, who have just launched a Kickstarter campaign for a controller-based Sphero app they’re working on – Sphero Glide.

We were first introduced to Skylar and Casey Graika during our Hack Tour in Seattle this past summer. The two Washington State University grads had been working as engineers at airplane manufacturing giant Boeing, but were looking for a creative outlet that would combine their passion for programming and games. After checking out the possibilities for gameplay with Sphero and meeting the Orbotix team, the Graikas decided a weekend hackathon wasn’t going to cut it. They wanted to build something more substantial and approached us for guidance. We got them rolling with a couple Spheros for testing and tech support, and they were off to the races. Orbotix CEO Paul Berberian says it best, “We couldn’t be more proud of them, and wish them great success.”

Here’s where you come in. To make a full-blown gaming experience with Sphero, Skylar and Casey landed on Unity, a 3D development tool that makes gaming come to life visually. Once the artwork is complete for Sphero Glide, you will fly custom gliders through beautiful landscapes around the world fulfilling various objectives, all at the command of Sphero in the palm of your hand. In order to complete their vision for this revolutionary 3D controller game, they now need your support. Swing by their page on Kickstarter today to learn more about the app and donate. You could even win a sweet t-shirt or Sphero in the process!

Sphero Exile: Creating Sphero’s First Arcade-Style App

You can do more with Sphero than just drive. Simply pick Sphero up in your hand and it becomes a controller for advanced on-screen gameplay. With 360˚ movement and unobstructed visual action, Sphero is the perfect controller for reinventing classic shoot ‘em up arcade-style games. This is the story of the making of Sphero Exile, from the original hack to what’s next.

Shoot ‘em ups have been a gaming hallmark since, well, the beginning of games. We’ve enjoyed the originals like Spacewar!, Galaxian, Space Invaders, Defender, and of course Asteroids. There have been incredible remakes, mash-ups, and triple-A titles all playing off their forefather’s traditions. With our favorites in mind, we took the opportunity to find a novel way of using Sphero to create an engaging game experience – all while keeping traditional play intact. This is why we created Sphero Exile for both Sphero and non-Sphero users.

Over a year ago, when I was hired for the game design position at Orbotix, I was instantly excited about trying out ideas for games that could be played with a robot. That doesn’t sound difficult, right? I jumped straight to Sphero’s gaming potential and wanted to build something people had never experienced before. It’s a lofty idea, but as you may have read in other Orbotix blog posts, we dream big first and figure it out later!

We wanted to make something familiar and new all at the same time, and a top-down space shooter was a cool fit for Sphero as a controller. Our director of software, Jon Carroll (the “Admiral”), had created a rough app during one of our hack Fridays called “Space Fighter”. The idea was to steer a ship using Sphero as the controller, shoot stuff, and even shake Sphero to set off a super-bomb that would destroy everything. While this was just the original idea, it became the core of the game.

Building off this initial hack, our team led by software engineer Brandon, created Exile for two platforms in about six months. The process included learning tech, designing, developing, art-ing, audio-ing, testing, and finally, releasing. That’s an incredible feat to accomplish in just six months!

The challenge with Exile was to successfully immerse players inside a mobile game. The first step was therefore to imagine a grand tale to help the game come alive. Even if the story isn’t the main focus, it provides a backdrop of complexity and purpose that greatly enhances the experience.  A hero, born to protect his people, the Robot-Kind.  As a consequence for rebelling against The Construct, he was banished to deep space and must journey home to save his people. To further enhance the experience, audio quality was important. Sound extraordinaire, Nathan Madsen, built the soundtrack to fit Exile’s storyline. The score is unusual in the mobile gaming space – it doesn’t sound like your typical techno-rave or retro 8-bit synth. We wanted players to get excited just by listening to this game.

The next big design step for Sphero Exile was the artwork. Because Sphero allows players to enjoy Exile without covering the screen with their fingertips, the art in Exile takes center stage. With our original hack app in mind, we kept the design simple so that the user could focus on their strategy without a complicated User Interface (UI). Our artist, Cassie, landed on a suped-up retro style with attention to detail in every individual ship and sector. This unique combination of elements allows for dynamic action gestures and engaging gameplay. Sphero even flashes colors as feedback for incidents such as damage taken or items collected, bringing the game to life in the palm of your hand.

Exile will continue to evolve in the months ahead. From enhanced weapon upgrades to additional galaxies, you can look forward to even more personalized gameplay so that you can be your own hero. With 20+ free apps available for Sphero, we haven’t even begun to exhaust the possibilities for gameplay with this little robot. You can expect our team to crank out engaging ideas for Sphero and all of you fans. We hope we’re off to a good start. Let us know what you think of Sphero Exile and what you’d like to see more of by posting to our Facebook page or tweeting to @GoSphero with the hashtag #SpheroExile. Prefer a different platform? Check out or list of social media sites located on the footer of our website at GoSphero.com.

Realms of Play with Sphero

There is something incredibly fun about driving a ball from your smartphone. And while making a ball controllable is a huge technical feat, it’s just an introduction to the possibilities for gameplay with Sphero. The shiny, glowing sphere you hold in the palm of your hand is unlike any gaming system ever created. With our recent launch of six new apps, including the first multi-player apps and first arcade-style game for Sphero, now is the perfect time to look into just how many realms of play this robot offers. Hint: there’s more than just the apps.

Multiplayer Apps – Party Games
Sphero is now old enough to party. Two of our newest additions to the app armory are multiplayer games – Sphero TAG and ColorGrab. With high-tech elements, Sphero puts a new spin on two types of gameplay that are fun for the whole family.

Sphero TAG is a techy take on the classic game. All you need are friends with balls. Using collision detection technology for the first time, score points by hitting other players when their Sphero turns red. Only have one Sphero? No problem. Launch the tabletop game Sphero ColorGrab for fast-moving gameplay that gets everyone involved. It’s a board game reinvented for the mobile generation.

The rest of Sphero’s apps can party, too. Launch the new and improved Sphero Golf, build a course, and take turns with co-workers or friends. With an updated interface and improved accuracy and control, it’s Sphero’s best round yet. Your options for multiplayer games with Sphero are literally as limitless as your imagination.

Advanced Game Controller
Sphero doubles as an advanced game controller when you hold it in your hand. Games like Sphero Exile and Chromo allow for enhanced gameplay like never before. Thanks to Sphero’s advanced quaternion-based IMU and sophisticated MEMS gyro sensor, you can enjoy these games with 360˚ of movement and unparalleled control – all without obstructing the screen with your fingers. Third party developers are beginning to take advantage of this sweet capability, with apps such as Last Fish, Doodle Grub, AstroBall, and Etch-o-Matic. We can’t wait to see additional developers integrate Sphero into the equation in this unique way.

Drive – Swim – Play – Prank
There is more to Sphero than just the apps. Build custom racetracks complete with labyrinth traps and ramps – even swim Sphero through water features. Pick team colors, turn off the lights, and try to lap your friends! How about an office golf course? Use your imagination to create sand traps and holes for a Friday happy hour with your coworkers. And if you’ve never thought of pranking your classmates, friends, and family with Sphero – it’s time to get hacking. Here is just one way to confuse everyone at the local corner store. We  come up with surprising ways to play with Sphero every day. What can you create?

Customize with Accessories
Sphero looks good in polycarbonate. But he looks even cooler with custom skins, designs, and accessories. Create a chariot for Sphero to carry a camera, or make a fitted shark tail to help him propel through the pool. You can even wrap Sphero with a textured skin to make him roll more smoothly in different environments. Make Sphero your unique robot by customizing him with your own style and creativity.

Program – Create – Discover
Part ball, part robot. Sphero was built with the intention that outside developers would get involved in the process of creating the coolest robot around. That’s why from the beginning, the Orbotix team has made our Mobile API and SDK available to third-party developers. And for the less-serious programmers, we built a special app called Sphero MacroLab, where you can learn how to create easy, repeatable programs and macros for Sphero while getting a basic introduction to programming. To find out more about our developer programs including our Sphero Hack Tour 2012, check out our developer site. You can also see what other developers have been hacking on here.

Mixed-Reality Gameplay
We posted before about the fascinating scale of mixed-reality gaming, and how gameplay with Sphero falls somewhere in between the virtual and physical worlds. Every time you interact with Sphero, you are participating in an entirely new way to play. But just because he can, Sphero is about to completely tip the scale. Gaming is always evolving, and right now it’s headed in an exciting direction – towards augmented reality. With his unique design as a ball, Sphero is way ahead of the game. We’re not going to give it all away now, but we’ve got something pretty magical coming for this holiday season (check out Sphero as an augmented reality dragon in Ben Huh’s hand above). Stay tuned for more awesome things coming from Sphero over the next few months!

Free Sphero Giveaway: Week 13 Winner [VIDEO]

We always love a surprise. That’s why the winner of this week’s Sphero Giveaway goes to a unique submission – a high quality video of Sphero taking a marathon adventure around the backyard. We were almost tired before Sphero made it around, but Sphero rolled through thick and thin, clearing bridges and dodging fences. Thank you Jesse (and Jesse’s brother) for spending three solid hours shooting and cutting this video. Your next project  will have to be a race between brothers, since you’ll soon have two Spheros to explore the great outdoors. Shoot us your shipping address in a Facebook message and we’ll get Sphero rolling your way.

Other great submissions from this week include: Roland’s adorable cat Misty meeting Sphero, Sphero destroying Muchen’s card castle, and King George’s Sphero Shield. Nice work, guys! Keep the submissions rolling in via our Facebook page and Twitter at @GoSphero for next week, when we’ll give away another Sphero. To see some of the creations that have already come in, you can check out our photos & videos page online.

Free Sphero Giveaway: Week 8 Winner

All we can say, is wow. Wow. You guys blew us away with your submissions for Sphero game ideas and accessories this past week. We saw everything from simple DIY accessories to high-tech, sophisticated engineering designs. From rough sketches to in-depth presentations, you truly went above and beyond. We were so excited to see the submissions roll in that our co-founder, Adam, hopped on Facebook to chat with you about the ideas. Our top five selections of the bunch are listed below. Congratulations to our number one winner, and a genuine thank you to everyone else who participated. You guys rock! See details below for next week’s giveaway.

Fifth Place: CAPS game by John Paul Llanderosos
We asked for game ideas, and that is exactly what John delivered. This group of friends took a new approach to a popular party game known as CAPS, using Sphero to spice things up. Check out the video here. Thanks for sharing, guys!

Fourth Place: Sphero-Pen by Roland Boekhoff
Roland’s biggest and best idea was to create a ginormous Sphero-pen. With an incredibly thought-out plan involving balloons and sponges, we are almost convinced it’s possible. Roland described it as “craft clashing with modern robotic technology and a bit of childlike imagination.” We also enjoyed Roland’s detailed layout for a Sphero Desk Organ.

Third Place: Sphero Nav Aid by Christina Ghiorghiu
Christina came up with the most practical idea for Sphero yet – working him into a GPS system. With her high-tech explanation of how the device and Sphero will work to map out your route, Christina created something even we hadn’t thought of. In addition, Christina suggested we make a yarn accessory for Sphero to truly drive any cat crazy, and also to turn Sphero into a “Zorb” ball. Not only are these fun ideas for the robot, but we are now dying to try out zorbing as a team-building activity.

Second Place: The Amphibious Sphero by Muchen Jiang
As a company full of young (at heart) and geeky dudes, we loved Muchen’s ideas. He created accessory ideas for Sphero to power through watersquish augmented reality monsters, and attach to a spy-cam. He even thought we should have a Sphero Disco Ball. Supporting his ideas with detailed presentations and sketches, Muchen proved to be very creative. Nice job!

 

First Place: Orb Warriors by Marc Rousere
Marc posted an incredibly detailed plan for Mixed Reality Sphero battles in our Sphero Developer Forum. “Sphero gamers control their Orb Warriors in an exciting Mixed Reality battle against other players using strategy, skills, and a little bit of luck to gain the upper hand and be declared the victor!” His idea included health meters, augmented-reality power-ups, and arena hazards. He even created a sample animation video. This is definitely a Sphero game that could be created in the near future. Check out his full post for details. Congratulations Marc, you’re the winner this week! Send us a direct message through Facebook with your address.

Thank you all for your submissions and creativity. We would love to continue to see your ideas for Sphero – keep them coming! Next week we are back again with our weekly giveaway, so send us any and all creations via Twitter and Facebook.

HINT: We’d love to see pictures and videos of you and your Sphero…Especially from all our international friends. Who will be the first to send us a picture of Sphero next to the Eiffel Tower? Or rolling through The Brandenburg Gate in Germany? Or checking out Stonehenge? There are so many places we’d love to see Sphero…It’s all up to you.